2006.8.1 - | Department of Information and Systems Engineering, Faculty of Information Engineering, Fukuoka Institute of Technology, Japan |
You can contact me by email using this page.
In the area of artificial intelligence, which aims to let computers imitate or excel the human thinking, I have been studying several topics related games or puzzles and developed several computer programs.
My recent topics are:
Tsuitate-Shogi (Screen Shogi: variant of Japanese chess like screen chess)
3D board game Score Four.
Some developed programs of puzzles or games are available on the web.
Two-Times Sorting Sequence is generated as follows.
Starting a certain positive integer, for instance, in case starting from 1, numbers are doubled successively as follows.
1 → 2 → 4 → 8 → 16
After doubling, the digits of each number in decimal are sorted ascendingly. Therefore, the continued sequence are:
16 → 32 (sorted ascendingly) 23 → 46 → 92 (sorted ascendingly) 29 → 58
I have shown that all the Two-Times Sorting Sequences result in cycles. The computer program for generating all sequences is available.
Score Four is a two-person hard-thinking game with a 4x4x4 3D board. The rules and how to play are shown. Computers of some levels are available.
Two-person incomlete-information game
Makoto Sakuta and Hiroyuki Iida, Evaluation of Attacking and Placing Strategies in the Battleship Game without Considering Opponent Models,
Proceedings of 1st International Forum on Information and Computer Technology (IFICT 2003), pp.80-85, 2003.
copy
Makoto Sakuta and Hiroyuki Iida, Decision Making based on the Generation of Possible Positions in an Imperfect-Information Game - A case study using the Battleship Game (in Japanese with English abstract),
Journal of Game Amusement Society, Vol.2 (1), pp.28-35, 2008.
copy
Incomplete-information 15-puzzle using images. Although you can get hints, try solving without hints.
Variant of sliding-block puzzle. Several levels are available.