
Composition and design parts of wrist watch design
The problem with the interactive evolutionary computation system is large user's evaluation burden. To solve this problem, this system adopts unique evaluation method called "Winner-based Paired Comparison (WPC) method". In WPC, like the tournament method, the user selects preferred design from two presented designs. However, WPC is slightly different from the tournament method. In WPC, the design chosen in each round will reach the next round.With this method, users are able to find relevance between each round and make it easier to evaluate.

WPC flow
The actual interface is as follows. The appearance of the interface is important in creating a system. The appearance is influenced by the creator's aesthetic sense and sensibility.

Interface of the wrist watch design system
In this system, we have confirmed that users can create satisfactory ones from the result of the evaluation experiment so far.
Related our works
[International Conference] Hiroshi Takenouchi, Masataka Tokumaru, "Wrist Watch Design System with Interactive Evolutionary Computation", HCI International 2017 - Posters' Extended Abstracts Volume 714 of the series Communications in Computer and Information Science, pp.497-504, 2017-07 (Vancouver, Canada).